A pair of schoolmates find themselves in a colorful world of danger and magical crystals in Umiro, a game where players must guide the two characters at the same time as they work to collect items and find the exit from this surreal dimension.
Umiro's labyrinths are each filled with colored crystals for players to collect, as well as hazards floating around the striking landscapes. As they must guide both characters at the same time, players must carefully plan the routes they intend the pair to move through lest one of them get clobbered. Should they do a good job at keeping them intact, they'll learn more about why they've ended up in this place, unveiling more memories as they delve through the game's forty stages.
If players wish to further challenge themselves with more danger, they can go for the yellow crystals, which will reveal more information about the dimension, but also require travelling down decidedly more lethal routes. Either way, it will be a challenge to figure out how to best guide these two in their journey, offering a relaxing, but thoughtful, walk through a bright alternate dimension.
from IndieGames.com http://indiegames.com/2018/04/umiro_requires_controlling_a_p.html
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In libraries are so quiet you could hear a pin drop, but in The Librarian, you might hear a little more than that. As the librarian, it is your job to make sure the library is safe, so you'll have to muster all your courage and wit to face the puzzles put forth by the paranormal presences that creep among the books.
Take control of Liz, a librarian, who must brave the darkest corners of the library she watches over as it becomes home to creatures unknown. You'll have to keep your thinking cap on as you explore and collect items, figuring out how they will come together to forge a way forward.
Featuring the talented Octavi Navarro, a highly-praised pixel artist, players will come for the expertly crafted art style and stay for Liz's story of deadly spectres.
You can find The Librarian on Itch.io here. You can also follow the developer on Twitter, YouTube, and Facebook. You can also support future works on Patreon!
from IndieGames.com http://indiegames.com/2018/04/the_librarian_revolves_around_.html
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A world of mismatched platforms lies ahead of players in Brutalism, a game where players must shift the whole world, and the platforms that fill it, in order to safely make it to the end of each puzzling area.
Brutalism's nineteen worlds are all made up of individual rods that move up and down when the player wills them to, allowing them to find a way through a maze of shimmering obelisks. However, many of these objects are at varied heights, so players will need to examine how the entire area around them shifts as they move the obelisks around, making sure they have cleared a route for themselves and aren't getting lost in a maze. Brutalism does offer some tools that let players watch the entire area, though, so they ought to be able to find their way out.
Just don't lose your footing while watching the movement patterns of this electronic world, though. Even if you seem to be in control of the world, it can be a long fall.
Brutalism is available for $4.99 on Steam. For more information on the game and developer Stroboskop, you can head to the developer's site or follow them on YouTube and Twitter.
from IndieGames.com http://indiegames.com/2018/04/platform_across_an_ever-shifti.html
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from Lirik Lagu Iban! http://www.liriklaguiban.com/2018/04/tepangka-atiku-bob-henderson.html
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from Lirik Lagu Iban! http://www.liriklaguiban.com/2018/04/seribu-taun-merge-band.html
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from Lirik Lagu Iban! http://www.liriklaguiban.com/2018/04/penatai-diri-enda-dianti-merge-band.html
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Board games are magical. All those bits and bobs to move around and tinker with, the pleasure of interacting with other people, all focusing on a specific set of rules ... this is pretty special and hard to translate into another medium. Thankfully, games like Antihero prove that it's not impossible.
There are quite a few board games adaptations out there, but pretty often, something gets lost when they make the jump to the big or small screen. Most digital ports of actual board games just don't feel right without physical components, without little plastic dudes you can move around the board.
Conversely, there are digital board games that wouldn't ever work in physical form because of their complexity and the amount of micromanagement required to keep things moving forward. The best of both worlds, a board game that would work flawlessly both on- and off-screen, that's pretty rare. Thankfully, there's Antihero.
Under cover of night, you control the Fate of a Victorian-era master thief, gaining coveted victory points by means of lies, deception, and other trickery. Our protagonist has several actions available each round. Explore the city streets, which are hidden beneath a thick fog, rob some houses or attack your opponents pawns. Through well-considered spending of various resources you can unlock further talents, such as more actions per round, more loot, or higher attack damage.
Of course you can also use your gold to recruit other units. Glowering ruffians can block the streets and prevent my opponent from plundering my territory. Or maybe you invest your money in some street urchins who squat in resource-generating buildings. One urchin loitering in front of the bank will panhandle some extra gold each turn. Another has taken up position in front of the orphanage, where he lowers the cost of recruiting more of those naughty little louts. And a church filled with those brats gets you the best resource of all, lanterns. You can buy the best improvements with those - or even bribe your way towards victory.
All of this is incredibly charming and clearly evokes some sort of Dickens-ish scenario. Antihero also has clear, concise rules which are reminscent of „real" board games. Once you have learned those, you can focus on the game and work out some strategies. Of course, there are always situations where your opponent thwarts your carefully-hatched long term planning and short-term threats need to be eliminated.
In other words: playing Antihero feels like a proper board game session with friends, featuring incredulous laughter and loud cursing. And there it is, the magic, this fleeting, special thing that many board game conversions lack. Antihero has it in spades.
The game features an extensive single player mode and, of course, offers hot seat or online play against real opponents. Unsurprisingly, developer Tim Conkling has played around with the thought of turning this into a physical board game - however, there are no concrete plans or anything like that yet, so we have to make do with the PC and mobile versions.
You can purchase Antihero on GOG and Steam for $14.99. Android and iOS versions are also available. For more information, visit the game's website or follow developer Tim Conkling on Twitter.
from IndieGames.com http://indiegames.com/2018/04/antihero.html
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Four years after its initial reveal, Ecuadorian developer Freaky Creations is bringing their hand-painted and challenging plaformer To Leave to PS4 later this month.
As Harm, your way forward is fraught with danger - blocks of all kind, crushers, and others - and your only companion through these challenges is a helpful door that allows you to rapidly ascend. Graceful arcs and careful descents are your keys to survival, especially when a single hit can send you back to the last checkpoint.
Contextualizing the hazard evasion is a narrative infused with Ecuadorian culture and the personal experiences of the developers. Our 2014 interview goes into greater detail on the game's narrative foundation, but on its own, To Leave looks to be a challenging blend of punishing gameplay and symbolic narrative.
To Live can currently be preordered on the Playstation Store ahead of its April 24th release. To find more details on To Leave and its development, you can visit the game's site here for bother resources.
from IndieGames.com http://indiegames.com/2018/04/escape_a_gauntlet_of_danger_an.html
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Long Gone Days is an RPG about military combat, to be sure, but someone's abilities in a fight aren't just created and used in a vacuum. The developers wish for players to bond with their fellow combatants and fighting civilians, helping keep up friendships, relationships, and morale if they have any hope of surviving against the game's tough foes.
Rourke, a capable soldier, may have sought to flee war after witnessing the consequences of one of his missions, but soon finds himself dragged back into combat to help keep the battle from spreading any farther. This will mean having to put his skills back to work, taking the player on a journey through Rourke's conflicting emotions as he once again returns to combat despite wanting nothing more than to escape it.
Fighting isn't the biggest part of the game (although complex body part targeting and mandatory, challenging battles with multiple approaches ensure it is still filled with deep systems), as connecting with the people caught up in these events is far more important. Players will need to find interpreters to get to know the locals when they don't speak the language, take time to get to know the people fighting alongside them through dialogue, and then know how to help them, emotionally, when the horrors of war freeze them in their tracks. Much of the game will be spent learning about the people with you, learning about the psychological side of warfare, as well as the importance of companionship in combat, more than how well one can pick out where to place a shot.
Long Gone Days is available (in an Early Access state) for $14.99 on Itch.io, Humble Bundle, and Steam. For more information on the game and developer Bura, you can head to the game's site or follow them on Tumblr, YouTube, and Twitter.
from IndieGames.com http://indiegames.com/2018/04/relationships_care_trump_comba.html
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Cara Memblokir Panggilan Masuk di Whatsapp Android - Apakah kalian merasa terganggu oleh teman yang sering telepon melalui Whatsapp. Terlebih jika kalian sedang seru-serunya bermain game. Pastinya mud kalian bermain game akan hilang sketika, karena layar smartphone akan berubah ke layar notifikasi telepon Whatsapp. Hingga saat ini Whatsapp hanya memiliki fitur untuk memblokir kontak saja, belum
from ASAL OYEG http://asal-oyeg.blogspot.com/2018/04/cara-memblokir-panggilan-masuk-di.html
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Smaex's ONE is a short game about escaping some caves - but you only have one life and one bullet in your gun.
Thankfully, this sounds worse than it actually is. You can recall the bullet you shot, so it zips right back into your barrel, ready to be fired again. It also ricochets from walls, allowing you to clear out narrow corridors with ease. Using the level layout to your advantage in the fight against bats and slimes is pretty fun, but do be careful - there are some nasty surprises waiting for you.
Made for the Heart Jam 2018, ONE feels a bit like a prototype, but developer Smaex has already started to work on more levels. It's a simple idea that works really well, and I'm eager to see if this simple concept can carry a full game.
You can download ONE from itch.io for free. For more information, follow Smaex on Twitter.
from IndieGames.com http://indiegames.com/2018/04/one.html
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