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The first time I glanced at Race The Sun I wasn't sure what to think. The simple, stark visual style didn't immediately draw me in, probably because I saw a simple still picture. But one shouldn't judge a game so quickly, so I pressed on. Seeing it in motion, then, piqued my interest. Once I played it, I found Flippfly put together a really unique take on the autorunner genre. And now that it's on Playstation Network it can and should be discovered by many more.


It's a race against the inevitable in Race The Sun. You're flying toward the sun to keep your solar powered aircraft juiced up. The longer you can stay within the light, the better, but the sun is always setting. The world you're flying through is packed with many obstacles, and crashing into them slows you down, increasing the likelyhood that you'll fall into dusk. However, there are powerups around which can extend your time or increase your speed, often in tough to grab spots. This risk-reward element is one of my favorite parts of the game.


The sense of speed in Race the Sun is pretty visceral. It doesn't seem like you're going fast until you're in narrow passages or trying to quickly dodge outcroppings. The aforementioned stark visuals really add to this. There's no complicated textures for your brain to process or eyes to latch onto so everything moves by so fluidly. It really adds something to the sense of momentum.


While the main game can never actually be beat, as it stretches into infinity, Flippfly added a maze-like mode called Labyrinthia which does have an ending. It's a high-level challenge, but it is possible to finish this mode. Also, its layout randomly re-generated every 24 hours so the course is never the same between days.


Race The Sun is available on Playstation Network now as a cross-buy title. You'll get the PS4, PS3 and Vita versions of the game for $10. It's also available on Windows, Mac and Linux through Steam as well for the same price.







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