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As consumers, it's not often that we see our feedback addressed when it comes to the games we choose to by. Prior to release, it is not unusual for development to cease, leaving any bugs and player concerns to be untouched. Pulsetense Games, developers of sci-fi horror game Solarix, decided not to ignore player feedback and have thus been able to use it to improve their game.

Solarix is a sci-fi horror game that was released in late April. The story follows an engineer who must fight to survive after a deadly infection devastates the research station he was working on. Featuring open level design, the game wanted to allow players to choose their approach to various combat encounters. There are options for combative and stealth-oriented players in each section of the game, which provides freedom for players to choose how they would like to approach each situation individually.

The interstellar research ship that you are trapped on attempts to create a lasting sense of tension. Wandering around the ship's bleak and trashed interior leads to a constant state of unease and fear. Rather than using jump-scares, Solarix manages to terrify players with its audio design and environmental artwork, which combine to create an extremely creepy atmosphere.

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In terms of its length, which was not a concern that I noticed among the feedback, Solarix features an immersive story that spans 12 chapters. Expect to be introduced to unique characters and personalities that lend themselves to the creepy atmosphere that the game is aiming for. Along your journey, you'll be faced with encounters with infected crew members, sentries, turrets, drones, and monsters. How you deal with enemies is completely up to you, as it is entirely possible to finish the entire game without being spotting and without killing a single enemy.

Although all-out aggression is a strategy that can be used to progress through the game, Solarix seems to push the player towards stealth. With an advanced A.I. stealth system, it is never simple to avoid detection, and you must constantly be on the alert if you'd like to keep yourself hidden. The enemies feature unique voices and detection abilities depending on what you are encountering, meaning that the way you avoided the last enemy may not work on the enemy you are currently facing. Understanding these principles and utilizing skill and environmental assistance go a long way in terms of avoiding detection.

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In terms of the fixes that have been made to Solarix since launch, there are an insane amount. Many players remarked that the shocker was almost impossible to use because of the lack of a detailed hitbox. This has been vastly improved in the new version, which was almost like adding an entirely new weapon to your arsenal, as it was nearly unusable prior to the fix. Another huge issue was the checkpoint system, which often went way too long without providing a saving point, and we all know how frustrating this can be. The newly implemented system provides more frequent checkpoints which result in much less progress loss than before.

One of the best updates to Solarix has been the addition of an fov option. Previously unable to be altered, players can now choose between 60 and 120, which allows those who become motion sick to actually enjoy the game. Other, smaller updates such as polishing the interface and adding extra resolution options have also been implemented.

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Solarix is a great example of a game that is being greatly supported post-launch. It's fantastic to see a developer standing behind their product and doing their best to ensure that players are having the best possible experience with their game. With two patches down, and more to come, we can only expect the game to get better and better as time goes on.

Solarix is currently available through Steam for $19.99.



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