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Dead aims to capture that satisfaction of defeating a tough game boss, doing so through forcing players to balance healing and movement, as well as damage and dodging, making them take risks if they hope to overcome these monstrous, unsettling beasts.

Dead is a top-down shooter that has players tangling with ten bosses with huge health pools and a variety of complicated attacks to get away from. As its soundtrack hammers their ears, players will need to work on blasting the boss, but their dodging ability doesn't recharge so long as the player is attacking, leaving them vulnerable if they focus on offense too much. Should they get hit while being too greedy with damage, they'll need to stand still to regain health, but that means potentially getting hit some more. Balancing these will be key to surviving the battles against these strange, hostile faces.

Should players find this challenge lacking, there is a New Game + mode that will let players customize the challenge of each boss fight. The game features various difficulty options that offer far more complexity than just giving the bosses more health, allowing players to tweak the difficulty of their play session however they like it, although the developers offer little information on what those changeable mechanics are.

Dead looks to challenge and wreck its players, but aims for that sense of fairness that will make it much easier to accept failure. Not give up altogether, though. Not when there's evil faces to fight.

Dead is available for $4.99 on Steam. For more information on the game and developer Milo Games, you can head to the developer's site or follow them on Facebook, YouTube, Instagram, and Twitter.



from IndieGames.com http://indiegames.com/2018/04/dead_is_about_balance_tough_bo.html
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