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Streets of Rogue will test your imagination as you decide whether to shoot, sneak, slash, hack, or throw down with good old fashioned fisticuffs to neutralize enemies and complete mission objectives.


Matt Dabrowski has created an engaging experience, tasking you with completing some varied goals in an open, generated world however you see fit. The variety alone offered by Streets of Rogue gives it incredible replay value. Each time you restart, a procedurally-generated level is created with new missions, new NPCs, new buildings, and of course, new weapons.  You’ll be saying “Just one more run” until 2am.

One of the most fun parts of playing the game multiple times is the ability to choose your own starting character to optimize your own play style. Perhaps the soldier, with his machine gun and combat helmet might give you the excitement you crave. For stealthy, patient players, the doctor, with chloroform and a tranquilizer gun, might work best. Or maybe you’ve always dreamed of playing as a 600 pound gorilla, hell-bent on freeing other gorillas from animal testing laboratories and creating your own posse of banana-munching, bone-crushing, power-punching mega-primates.

Streets of Rogue‘s randomly generated elements are what make it a truly unique experience. Although it has elements of other, similar top-down view games, it stands apart by creating a brand new challenge each time you play it. When you feel you’ve gotten used to interacting with the environment, suddenly there are zombies, ghosts, vampires, and werewolves. Oh, and it’s a prison riot, in a war-zone, with chemicals in the air that alter your stats every twenty seconds.

Streets of Rogue is available now on the Nintendo Switch, PS4, Xbox One, and Steam.

The post Creativity is Key to Overcoming the Varied Roguelike Challenges of ‘Streets of Rogue’ appeared first on Indie Games Plus.



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