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A series of short and simple puzzles about creating little places and streets, Tiny Towns is a distilled city builder.

Some people will argue about anything, but one thing that I’ve heard people argue in a semi-convincing manner is that city-builders are just puzzle games about filling buckets. Tiny Towns, from Bearish, strips out the ‘buckets’ element of it and instead delivers a pure puzzle experience about building a city with the right layout.

As a newly-promoted city-planner (I’m adding story in here where there is none), you have to meet the placement spec requirements of each town. This could be as simple as having to place a single happy resident – for that all you have to do is run a road to a house, and make it a house near a forest. They might need power though, and then it starts to get tricky. Certain items negatively affect other tiles, certain tiles are needed to activate other tiles, and certain tiles can positively benefit their neighbors.

It’s incredibly simple to play, although as it goes on there are some truly devious puzzles behind its rudimentary appearance.

Tiny Towns is available now on itch.io

The post ‘Tiny Towns’ Turns City-Building Into a Puzzle appeared first on Indie Games Plus.



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