One growing trend in arcade-style gaming is to allow players to incorporate their own music in with the action. Mixing classic action with music the player chooses for themselves allows for an experience that is both comfortable and familiar to the player, and also allows for the experience to be unique and engaging. It's a clever use of technology, and usually manages to keep the attention of players for a little while. Soundsaber, from Sonorous Games is borrowing this concept and applying it to the classic arcade shooter genre.
Foregoing having a dedicate shoot button, the game instead has your ship firing a constant beam at the enemy ships. This makes the focus of the game be more on avoiding the enemies, rather than aiming, though you still have to aim with the mouse in order to get kills and increase your score. These enemy ships are generated in accordance to the music track you choose, and they vary through each segment of the song. There's not a whole lot of variety yet, but each of the types of ship have different colours which dictate different behaviours. Some will fly slowly in a pattern, some will home in our your ship quickly. There's enough so far to last a few rounds, and there's usually enough enemies on the screen to keep it challenging.
The visuals are pretty basic so far, with extremely simple designs for the ships, and only the background showing a visualizer for the song's waveform is the only visually interesting element. Your ship and the laser it fires, in particular, look out of place among all the glowing visuals, though given the game is still in development, that could definitely change. The UI is unfinished, and you'll want to hide it as soon as possible, after figuring out how to choose your song and get ready to play a round. Fortunately it doesn't get in the way at all, and it's not essential to playing the game once you've begun. Worth noting is that there are some low resolution options which cannot be played with the current UI, as key buttons are missing, which is something that should be fixed at some point, but it is a problem that exists at the moment.
Obviously, the music is generally what you make of it, but it does include some very good music tracks to get you started. These have a variety of tempos and beats to them, and they show off the variations the game's generator is capable of quite well. It's worth playing these songs just to see what could come up before you try your own music, though the experience is more memorable with your own music, as it allows you to set the scene to the action.
There's no particular goal other than scoring the most points in a round, and there's a high score list for each song. This is local only, so you'll only have yourself or nearby friends to compete with. Unfortunately, the scoring method seems a little odd, factoring in various factors like kills and times you're hit in seemingly arbitrary ways. Interestingly, you can't die, you only lose points, so you will always get to complete the song you're listening to.
Soundsaber is very much a work-in-progress. It's not the most complete of early access titles, but there is potential. If you like classic arcade shooters, and are willing to take a chance on an in development game, then Soundsaber might be something to keep your eye on, especially if you have a good music collection. If the game lives up to its potential, it could definitely be something very memorable, and a good implementation of the trend of using the player's music library to enhance the experience.
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