As promised, here are some more Gamescom discoveries that impressed me this year. I'll probably do one more of these roundup posts and also feature single games in the next few weeks. Enjoy!
Quantum Replica (ON3D Studios, 2017)
Did someone say "fast-paced stealth metroidvania with time manipulation?" You certainly got my attention. In a grim future where every citizen is registered and monitored, you play an Intruder - an unknown, unregistered entity who somehow endangers this perfectly organized society. Searching for hints about your identity, you learn to manipulate time itself, which certainly comes in handy when faced with guards and futuristic surveillance tech. Quantum Replica's neon sheen and surprisingly fast-paced gameplay already look intriguing.
Badass Hero (Awesome Games Studio, 2017)
What really impressed me about Badass Hero was how easy it was to just pick up a controller and feel, well, like a badass hero. That's some smooth "roguelite platformer shooter" right there! The game, which has you playing inside a comic book, lets you apply persistant upgrades to your character, similar to Rogue Legacy. It won't be out for a while, but I'm really looking forward to feel that incredible badassitude again.
Edge of Eternity (Midgar Studio, Q4 2017)
Even though their Kickstarter campaign managed to raise four times the needed amount, I remained doubtful whether a team of four could develop a full-blown RPG that's actually any good. It's a gargantuan task for sure, and it's probably still too early to tell if they can really pull it off. However, Edge of Eternity's small playable demo was pretty nice. Parts of it were cobbled together at the last minute and you could tell from the lack of polish and the occasional bug that the whole scope of the thing might be a problem later on, but my early impressions are way more positive than I had hoped. One particular highlight are the turn-based JRPG battles that allow single team members to change position, flank the enemy, and so on.
Klang (Tinimations, September 22)
Confession time: I don't particularly enjoy rhythm platformers, but Klang has piqued my curiosity nonetheless. Its EDM tunes (by composer bliNd) do little to move me, but the game's style is just unbelievable. Featuring some super-weird neon-tinged techno classicist madness, Klang is a feast for the eyes and pure torture for the rhythmically challenged.
Splasher (Splashteam, 2017)
Presenting itself like a twitchy, fast-paced platformer not unlike Super Meat Boy, Splasher actually has more in common with the latest Rayman games in terms of how playing the game actually feels. Enter the paint factory of an evil scientist and rescue all your fellow Splashers. Red paint lets you stick to walls, orange paint makes you bounce, water washes off paint... it's all very clever, and the game went through an insane amount of playtesting to make sure it plays just right. As far as I can tell, developers Splashteam are on the right track here. Splasher is great fun.
Shadow Tactics - Blades of the Shogun (Mimimi Productions, Q4 2016)
Remember Commandos? Ah, good times. Shadow Tactics plays exactly like that, swapping the WWII scenario for feudal Japan as you sneak, hide, and assassinate all across huge maps. And don't forget to hide those bodies. Especially cool: being able to plan the actions for several characters and then execute them all at once. The game is gorgeous and the familiar gameplay has me aching to get my hands on Shadow Tactics. Its diverse cast looks interesting enough, and if the story delivers, I'll probably be playing this all winter long.
(header picture by Jana Reinhardt)
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