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The Soviets have been getting the short end of the stick in popular culture, often being little more than Communist bogeymen. Because of this, a lot of cultural artefacts will eventually be lost to time, which is a crying shame. There's a whole world of unexplored cultural, scientific, and historical wonders out there - such as the Soviet space program, which fundamentally differs from its American counterpart both in aesthetics and scientific details. However, we have our eyes firmly set westwards, taking little notice of what else is out there. Enter Pixel Spill with Outreach, a cold war conspiracy thriller set on a Soviet space station in the 1980s.

Playing as a cosmonaut arriving on said space station after contact was lost with its previous crew, your task is to find out whatever has occured here. The devs have mentioned the likes of Gone Home as an influence, so you should expect a lot of rummaging and uncovering of backstory. The Russian perspective serves to highlight the humanity in a conflict so often marked by division and statistics, and the distinct contrast between the vast coldness and isolation of space and whatever human drama has played out is a striking one. Outreach has me sold on its themes alone.

It certainly helps that the game looks beautiful. Space walking on the station's exterior, with Earth hovering majestically in the background, certainly left an impression on me at the Gamescom presentation. I reckon it's an immersion thing, you know, but stuff like this seems so much more effective to me than movies. (Curious aside: you'd think that a game like Outreach would be perfect for VR, but alas, early testing had all testers get sick from the zero-gravity simulation. Turns out that you need some virtual ground beneath your feet, after all.)

Space is not without its perils, especially when you're suited up and moving outside of the station. Following historical accuracy, your suit is not equipped with a propulsion system, so you have to push yourself off surfaces and let inertia take care of the rest. If you're not careful, you might miss a handrail and pull a Major Tom(ek), drifting into open space. That sounds terrifying and an odd choice for the walking sim genre, but the developers felt that removing this part would have made the game less interesting. It also adds a nice layer of tension to your excursions into space.

Overall, Outreach looks fantastic, and if it can back up the astounding visuals with an equally compelling story, it will be a must-have. For now, the amount of research and the historical accuracy alone turn this into a project worth keeping on your radar. The game has set its course to reach PCs & Macs on Earth sometime next year. For more information, you can visit the game's website or follow Pixel Spill on Twitter.




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