When a swathe of mysterious kidnappings occurs in the town of Neria, Ozma the fox demon and his companion Ry the magic swordsman set off to solve this mystery the best way they know how - heroic violence. Through brawling and platforming in a retro-styled adventure with RPG elements in OMG Pizza Studio's upcoming Subterrestrial. Set to hit Kickstarter on May 15th, this retro-inspired 2D sidescroller looks to challenge and reward players for mastering various combat moves against a variety of enemies and giant bosses, as well as navigating through its treacherous platforming segments.
Promising to combine classic platforming with a brawling combat system, Subterrestrial is interesting at least. In its Beta demo's current state, the game suffers from some input lag and some odd hitbox size issues when the game is scaled up past its native resolution, which is unfortunate because it makes the combat much less rewarding, and makes the platforming more hazardous than it needs to be. I found that by playing at its native resolution these problems were greatly reduced, which I hope they can iron out soon, because it was much more enjoyable in this state.
Visually the game looks nice so far, with well animated, colourful sprites that stand out from the parallax-scrolling backgrounds. Those backgrounds avoid being too busy to be distracting, and are detailed enough to really convey the surrounding enviornments. To go along with that, the game sounds pretty good, with weighty impacts on Ozma's punches and digitized voices calling out the special moves the player performs. The ambient music that plays doesn't enhance the experience much, but it doesn't detract from it either.
Ozma and Ry come across as distinct characters thanks to their dialogue, and there's a sense that these two friends have some history together through their playful ribbing at one another. While they may come across a bit clichéd, it's nice to see a little flavour put into the cast of this brawler, and I'm personally a fan of characters acting like very close, personal friends towards one another, which they definitely do.
The game gives the player a quick rundown of the controls before the action begins, and while they aren't overly complicated, they aren't quite intuitive. The player may have take a few deaths to get used to them, but they're easy to remember and the timing isn't too difficult when the input isn't lagging. Figuring out how combat flows, even in the demo, is an enjoyable experience.
I'd like to see more of Subterrestrial as it heads towards its Kickstarter campaign, as I think it's got a lot of potential once some of the bugs are worked out, as it looks like it could be a welcome addition to the list of indie 2D sidescrollers.
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